ME1 Legendary Mode – Infiltrator (Calm Tactical Sniper) Paragon Build 🎯🛡️
Paragon Infiltrator = precise, patient protector who deletes threats before they ever reach your squad. Legendary Mode (1–30) means you lean into long‑range control, tech support, and smart positioning instead of frontline brawling.
Role & Difficulty
Long‑range tactical support and priority‑target eliminator.
Role: Pick off dangerous enemies, control the fight with tech, and keep the squad safe from a distance.
Best for: Players who like planning ahead, using cover, and winning fights before enemies even get in range.
Early Game (Levels 1–10) – Foundation of Control
Goal: Reliable ranged damage + core tech utility + basic survivability.
Focus your first levels on:
Sniper Rifles – 4–6 points
Your main weapon. With this investment, careful aim will drop most basic enemies quickly.
Electronics – 3–4 points
Lets you open locked doors/containers and boosts your shields – great for a backline protector.
Pistols – 3–4 points
Backup mid‑range option when you don’t have a clean sniper angle.
Decryption – 3–4 points
Opens more loot and gives protection against enemy tech (e.g., sabotage, overload).
Barrier – 3–4 points
Emergency defense so you can survive if flanked or forced out of cover.
Early playstyle:
Stay behind your squad, pick safe angles, use tech to open everything, and focus on enemy snipers, rocketeers, and leaders first.
Mid Game (Levels 11–20) – Tactical Suppression Core
Goal: Become a consistent threat remover with strong tech control.
By around level 20, aim for:
Sniper Rifles – 8–10 points
Highly reliable one‑shot or two‑shot kills on normal enemies at range.
Electronics – 7–8 points
Strong shields for you and great utility for doors, crates, and tech interactions.
Decryption – 6–7 points
Handles most locked content and boosts your resistance to tech powers.
Pistols – 6–7 points
Solid fallback weapon when things get too close for sniping.
Barrier – 6–7 points
Lets you hold risky positions and survive if enemies push your line.
Mid‑game rhythm:
Find high ground or long sightlines → strip threats and disable shields with tech → pick them off with sniper shots → fall back on Pistols + Barrier when enemies get close.
Late Game (Levels 21–30) – Master Tactical Controller
Goal: Complete your kit as an unshakeable long‑range controller.
From level 21–30, finish and polish:
Max Sniper Rifles and Electronics
Core loop: delete targets from safety while giving the squad huge shield support and tech utility.
Max Decryption
Full access to loot/security + excellent defense versus tech‑using enemies.
Barrier – 7–8 points
Strong protection so you can stay in exposed sniper nests longer.
Spectre Training – 6–8 points
Passive bonuses to health, weapon damage, and improved Paragon dialogue checks.
Optional leftover points:
Extra Pistols ranks – for more reliable mid‑range DPS.
Tech passives – to slightly improve cooldowns and effectiveness.
Any defensive/armor‑related talents – if available, to double down on survivability.
Specialization:
Operative – ideal for a Paragon Infiltrator. It enhances tech and combat effectiveness, fitting the “methodical, precise protector” fantasy.
Recommended Paragon Squads 🎯⚡
You handle long‑range threats; they control the frontline and fill gaps.
Precision & Biotics Squad
Liara – heavy biotic control to suspend enemies you don’t kill outright.
Garrus – mid‑range fire and extra tech utility.
You: pick off priority targets.
Them: lock down survivors and handle mid‑range pressure.
Tank & Tech Squad
Wrex – frontliner who soaks damage and draws aggro.
Tali – tech/hacking specialist for synthetics and disabling weapons.
You: dismantle enemies from safety.
Them: hold the line, control crowds, and cover you if things get close.
Paragon Tactical Playstyle Tips
Always choose good sightlines over aggression; let the enemy walk into your kill zones.
Focus early shots on snipers, rocketeers, and elites – they’re the real threat to your squad.
Use Electronics/Decryption between fights for extra loot and during fights to neutralize tech‑heavy enemies.
Pop Barrier when flanked or when you need to stay scoped in under fire.
Think like a leader at the back: you’re not just doing damage, you’re preventing danger from ever reaching your team.